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Showing posts from December, 2020

2D Side Scroller Ideas : Dung Beetle Puzzle Game

Hopefully not a poop idea The idea for this game comes from all the old mascot games of the late 90s early 2000s. The basic premise is that you play a dung beetle person akin to sonic or crash bandicoot, and have to go through stages moving a ball of dung from one spot to a goal. It would be, in essence, a puzzle game with light platforming. This would require 10 or so puzzles of increasing complexity split into about 3 levels. 10 puzzles sound like a lot more than it is as for instance, the first 3-4 would be some variation on push the ball to the hole. This would be to teach the player that A. that is their objective and B. that this is the primary ways of solving puzzles. So in reality the number of unique puzzles would be 5 ish. The mechanics would be simple platforming i.e jumping and moving plus the ability to push certain objects by walking into them such as the dung ball. These mechanics would escalate over time by first establishing the basics what can and can't be done an

Technical tutorial : Illustrator and Photoshop

REVENGE OF ILLUSTRATOR First I loaded an image into illustrator then using the pen tool created shapes with which to create a clipping mask. This made the image into the same shape as the panel frame. I then used Image trace to change the image to black and white as well as adding the flattening effect which bands the colours. When I came to adding the image of Godzilla I opened it in photoshop and created a clipping mask to extract only the parts I wanted. Once I had done that I saved it as a png and opened it in my comic illustrator file. Both panels only took about 1 hour combined to create, so this was a very streamed lined process. The only issue I ran into was that if you modified a file that illustrator has open such as the photo of Godzilla the program will pester you incessantly about it until you relent and let it update at which point it will change all instances of the file to the updated version. This wiped about 10 min of work I had done extracting a photo of Godzilla. I

2D Side Scroller : Brainstorming

The Musical (Not a musical) Death intoxicates, Percy John Delf Smith For the second part of the interaction module, we have been tasked with creating a retro side scroller. I have a variety of ideas that I want to ruminate on a bit before committing to one, in the meantime to help evaluate them I wanted to make a list of criteria that each idea must be capable of achieving. This will help me manage my time better as I should be able to eliminate some ideas right off the bat, no matter how good they are, for being too complicated or time-consuming for example.

2D Side Scroller : 2D Unity Assets Exercise

Nintendo lawsuit pending. Using the program that shall not be named (it starts with 'ill' and end with 'traitor'), I created these really simple assets and then opening them in unity created the very first steps of a 2D game. This process was really simple and fairly intuitive, so I'm going to use it to create a couple of very limited prototypes to test out some of my ideas before committing to one of them.