Skip to main content

2D Side Scroller Ideas : Dung Beetle Puzzle Game


Hopefully not a poop idea

The idea for this game comes from all the old mascot games of the late 90s early 2000s. The basic premise is that you play a dung beetle person akin to sonic or crash bandicoot, and have to go through stages moving a ball of dung from one spot to a goal. It would be, in essence, a puzzle game with light platforming.

This would require 10 or so puzzles of increasing complexity split into about 3 levels.
10 puzzles sound like a lot more than it is as for instance, the first 3-4 would be some variation on push the ball to the hole. This would be to teach the player that A. that is their objective and B. that this is the primary ways of solving puzzles. So in reality the number of unique puzzles would be 5 ish.

The mechanics would be simple platforming i.e jumping and moving plus the ability to push certain objects by walking into them such as the dung ball.

These mechanics would escalate over time by first establishing the basics what can and can't be done and then introduction complications in the form of obstacles and finally emergence in the form of multiply obstacles interacting at the same time. 

I'd also attempt to use the technique most often used by Nintendo in their games, which establishes a machinic then build upon it then repeat with another mechanic then finally combine the two together.

The fails states for this game would be, contact with hazards either environmental or enemy, and failing to complete a puzzle.

The endpoint would be completing all the puzzles.




Comments

Popular posts from this blog

2D Side Scroller : Bugs

They're everywhere! Run for your lives! I kept a log of bugs I found so I remembered to fix them later and to remember the solution should they crop up again. This really helped, as a couple of times I got the same issue long after I encountered and solved it the first time. it was simple to look at my notes and be able to see that the problem was I had missed setting up a component or that it was a unity issue that would be solved by simply restarting the program.

Art and Design Exercises : Decontructing Art into Basic Shapes for 3D Modeling, Glastonbury Dam

The PoƤng of Art Glastonbury Dam, By Tyler Edlin, can be broken down into one large cube for the central building of the castle with another rotated and reduced for the roof. The wall is comprised of 4 cylinders with cones on top for the rooves. The tunnel section of the wall could be constructed from rectangles and cylinders using the difference boolean. For the details on the turrets themselves such as the wooden beams, I would use rectangles sunken into the surface to create the depth present in the facade. Alot of the surface detail is heavily repeated on a micro-scale and then on a macro-scale so I would probably try to create a detailed wall for example by creating the largest parts first then cut to get the tunnel, then add the rectangles to make up the supports on one small section and copy that across its breadth. Finally, I would then copy the whole thing for the other walls and make any changes that need to be made to distinguish them. using the same technique I would make t

Board Game : Development pt 3 Review

Doom  (and not the good kind) I had a host of problems all arise at the same time near the end of this project. Some were very much miscalculations on my part as to the time certain tasks would take and others were simply out of my control although I should have given myself more wriggle room to work with. Firstly I vastly underestimated both the time I would need to make the board in adobe illustrator, in addition to vastly overestimating my competency with the program. Every minute of creating the 'final' version of the board you see here was agony. The circles flatly refused to centre on each or anything else for that matter, making it near impossible to create the segments around the edge to create the tiles the players move on. This also meant that the coloured rooms that player are meant to pick items up from are not close to being lined up. All of these horrible errors could have been avoided had I done two things. TWO THINGS I WILL DO NEXT TIME!. Thing, the first: Creat