Hopefully not a poop idea
The idea for this game comes from all the old mascot games of the late 90s early 2000s. The basic premise is that you play a dung beetle person akin to sonic or crash bandicoot, and have to go through stages moving a ball of dung from one spot to a goal. It would be, in essence, a puzzle game with light platforming.
This would require 10 or so puzzles of increasing complexity split into about 3 levels.
10 puzzles sound like a lot more than it is as for instance, the first 3-4 would be some variation on push the ball to the hole. This would be to teach the player that A. that is their objective and B. that this is the primary ways of solving puzzles. So in reality the number of unique puzzles would be 5 ish.
The mechanics would be simple platforming i.e jumping and moving plus the ability to push certain objects by walking into them such as the dung ball.
These mechanics would escalate over time by first establishing the basics what can and can't be done and then introduction complications in the form of obstacles and finally emergence in the form of multiply obstacles interacting at the same time.
I'd also attempt to use the technique most often used by Nintendo in their games, which establishes a machinic then build upon it then repeat with another mechanic then finally combine the two together.
The fails states for this game would be, contact with hazards either environmental or enemy, and failing to complete a puzzle.
The endpoint would be completing all the puzzles.
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