There Be Monsters
This is the first version of the walkable layout for my game. Each image is stacked on top of each other going from the top right to bottom left, with the first as the lowest level and the last being the highest. The gradient indicates slopes/how you access the other levels. the player moves in roughly a spiral going up hopefully reducing the chances of the player getting lost.
The Green dot is the players start position and the orange dots indicate the NPC the player can talk to. The Grey Blocks indicate impassible walls or fences.
My Goal with this layout is to give the player an interesting route through the level spiralling upwards. Allowing the player ample opportunity to view the surrounding areas from a high vantage point and experience a sense of danger from being so high up. There are also a few places for the player to backtrack or go into deadends, these should deepen the feeling of exploration. This route should also force the player to pass the NPCs, meaning the chance of them missing the NPCs is tiny.
I'm going to mock this up in Maya with basic shapes to get a feel for the space, then make alterations.
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