Project Design DocumentPlayer ControlYou control a Character in this First Person Platformer game where WASD, Shift and Space makes the player Walk, Run and Jump. Basic GameplayDuring the game, an Antagonist Ghost chases from behind the player and the goal of the game is to Escape the Antagonist Ghost. Sound & EffectsThere will be sound effects, Footsteps and Ambient and particle effects, Smoke and Steam Clouds. Gameplay MechanicsAs the game progresses, The Platform will get more complex making it more difficult for the player to progress. There will also be an Antagonist that will attempt to catch the player and send them back to the last checkpoint. User InterfaceThe Lives will Decrease whenever the player is caught by the antagonist. At the start of the game, the title The Barbican will appear and the game will end when the player reaches the end and escapes. Other FeaturesThe Game will include multiple animations for both the player and the NPCs NPC idle NPC look Player Walk/Run Player Idle Player Jump Antagonist Walk/Run Antagonist Jump Antagonist Grab |
Enemy at the Gate The Barbican estate in London features a lot of the style of architecture that I wanted to emulate in the art and design project, so for this project, I'm going to try to create my own barbican estate using the real one as the palette. To do this I'm going to create concept art using the barbican as part of a reference sandwich to create unique architecture that should both be evocative of contemporary London, retrofuturist and contain elements meant to subtly guide the player through the area to their goal.
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