Project Design DocumentPlayer ControlYou control a Character in this First Person Platformer game where WASD, Shift and Space makes the player Walk, Run and Jump. Basic GameplayDuring the game, an Antagonist Ghost chases from behind the player and the goal of the game is to Escape the Antagonist Ghost. Sound & EffectsThere will be sound effects, Footsteps and Ambient and particle effects, Smoke and Steam Clouds. Gameplay MechanicsAs the game progresses, The Platform will get more complex making it more difficult for the player to progress. There will also be an Antagonist that will attempt to catch the player and send them back to the last checkpoint. User InterfaceThe Lives will Decrease whenever the player is caught by the antagonist. At the start of the game, the title The Barbican will appear and the game will end when the player reaches the end and escapes. Other FeaturesThe Game will include multiple animations for both the player and the NPCs NPC idle NPC look Player Walk/Run Player Idle Player Jump Antagonist Walk/Run Antagonist Jump Antagonist Grab |
The PoƤng of Art Glastonbury Dam, By Tyler Edlin, can be broken down into one large cube for the central building of the castle with another rotated and reduced for the roof. The wall is comprised of 4 cylinders with cones on top for the rooves. The tunnel section of the wall could be constructed from rectangles and cylinders using the difference boolean. For the details on the turrets themselves such as the wooden beams, I would use rectangles sunken into the surface to create the depth present in the facade. Alot of the surface detail is heavily repeated on a micro-scale and then on a macro-scale so I would probably try to create a detailed wall for example by creating the largest parts first then cut to get the tunnel, then add the rectangles to make up the supports on one small section and copy that across its breadth. Finally, I would then copy the whole thing for the other walls and make any changes that need to be made to distinguish them. using the same technique I would make t...
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