Project Design DocumentPlayer ControlYou control a Character in this First Person Platformer game where WASD, Shift and Space makes the player Walk, Run and Jump. Basic GameplayDuring the game, an Antagonist Ghost chases from behind the player and the goal of the game is to Escape the Antagonist Ghost. Sound & EffectsThere will be sound effects, Footsteps and Ambient and particle effects, Smoke and Steam Clouds. Gameplay MechanicsAs the game progresses, The Platform will get more complex making it more difficult for the player to progress. There will also be an Antagonist that will attempt to catch the player and send them back to the last checkpoint. User InterfaceThe Lives will Decrease whenever the player is caught by the antagonist. At the start of the game, the title The Barbican will appear and the game will end when the player reaches the end and escapes. Other FeaturesThe Game will include multiple animations for both the player and the NPCs NPC idle NPC look Player Walk/Run Player Idle Player Jump Antagonist Walk/Run Antagonist Jump Antagonist Grab |
Af fine map indeed Another bug I encountered in my previous project was when using the PSX shader on large surfaces the warping became severe which was disorientating while playing. This is because the affine mapping that the shader does to emulate the affine mapping the PS1 did, approximates the positions of vertices in screen space meaning that if the vertex in question is far off-screen the approximation becomes more inaccurate meaning that if you subdivide the meshes into smaller triangles the effect is drastically diminished.
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