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Technical tutorials : Maya

Modular Corridors Part 1

Had a tutorial on how to create modular corridors sections. A really useful technique I learned is creating a shape to your size specifications on another layer and setting it to wireframe to act as a scale reference and easy snap point. I want to try to build up a small library of different simple assets such as these corridors, as it will immensely speed up prototyping for future projects.

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Technical tutorials : Maya

Modular Corridor Part 2 Using the pieces I made last week, I duplicated and then arranged them into a labyrinth-like structure by moving the anchor point to a corner then using snap to point to align the pieces. For the sections that didn't quite meet, I selected the vertexes of one face and snapped them to the connection point of the piece I wanted to connect to, effectively making bespoke pieces. This was very easy and relatively quick to assemble a complex structure. Using this workflow would enable me to create large spaces in a very short amount of time.