Skip to main content

2D Side Scroller : Final Version


Ninja Frog Training



The goal is to get your Ninja Frog through the trials. You'll need to platform, solve puzzles and avoid spikes to make your way through levels of increasing difficulty to get to the golden room at the end.


The Controls appear on Screen but for clarity here they are again:

W,A,D to Move
S to Crouch
SPACE to Jump
CTRL to Reset to the last Checkpoint


This version features:
  • A complete set of 3 levels broken up into 9 rooms.
  • Fully implemented movement and controls with camera chase and lookahead.
  • Complete Checkpoint System that when the player touches a Checkpoint sets their respawn to it.
  • Complete Hazards, with spikes that send you back to the last checkpoint and animated spike blocks that move around. 
  • Complete artistic assets with backgrounds and midgrounds as well as all other art assets.
  • Removed Unused assets from development and cleared up file structure.

Comments

Popular posts from this blog

The Barbican

Enemy at the Gate The Barbican estate in London features a lot of the style of architecture that I wanted to emulate in the art and design project, so for this project, I'm going to try to create my own barbican estate using the real one as the palette. To do this I'm going to create concept art using the barbican as part of a reference sandwich to create unique architecture that should both be evocative of contemporary London, retrofuturist and contain elements meant to subtly guide the player through the area to their goal.

2D Side Scroller : The Final Idea

When the rubber meets the road. The Panda here represents  Covid-19 During the course of recent events, it became clear to me that my time was somewhat limited in this project. As a result, I have elected to go with my first idea, the Dung beetle puzzle game. This should provide me with a decent opportunity to stretch myself in the implementation and iteration of mechanically without requiring nearly as much in terms of asset creation which for this project at least isn't one of the marking criteria anyway.  The Dung Beetle Puzzle Game is changing slightly to just a puzzle game but keeping the core idea of pushing a large ball around as its main mechanic. So the player characters job is to get the ball to its goal and then make their way to the exit of the stage. This gives me a solid and simple foundation to build some hopefully cool puzzles off of without bogging me down in extra systems, which if you refer to my previous ideas was rampant. Even when stating that I have eyes...

Technical tutorials : Maya

Modular Corridor Part 2 Using the pieces I made last week, I duplicated and then arranged them into a labyrinth-like structure by moving the anchor point to a corner then using snap to point to align the pieces. For the sections that didn't quite meet, I selected the vertexes of one face and snapped them to the connection point of the piece I wanted to connect to, effectively making bespoke pieces. This was very easy and relatively quick to assemble a complex structure. Using this workflow would enable me to create large spaces in a very short amount of time.