Skip to main content

2D Side Scroller Ideas : Girls Night!: Catacombs of Paris


As their baleful chittering echoed ceaselessly along the walls of the catacombs, I thought "Pity the dead for they do not know to what they awaken".


This game idea came to me as a platformer like 'Hollow Knight' or 'Blasphemous' with the twist that you play as something you wouldn't expect to find in a game like that like a clown or something. Then I saw this Tumblr post.
This solidified the idea into a dungeon crawler in which you control night out gone wrong. The concept of controlling a group as one entity lead to some interesting ideas such as player health being displayed as the number of members in the group à la 'Pikmin' or 'Carrion'. it also made me think about what if the enemies were scared of the player and run away and your job was to catch them rather than avoid them.

I would attempt to make this concept work in three levels with the first being a short series of encounters designed to show the player the controls, methods of movement etc. and the second and third would be puzzle-like for the player to solve.

The mechanics would be platforming plus some sort of attack like throwing bottles to hit the enemies creating simple combat encounters. This would escalate into having to escape the level while chasing down enemies to get through doors using this simple combat mechanics.

The end would be escaping the catacombs and the fail states would be loss of hp or failing to complete a challenge in a time.







Comments

Popular posts from this blog

2D Side Scroller : Bugs

They're everywhere! Run for your lives! I kept a log of bugs I found so I remembered to fix them later and to remember the solution should they crop up again. This really helped, as a couple of times I got the same issue long after I encountered and solved it the first time. it was simple to look at my notes and be able to see that the problem was I had missed setting up a component or that it was a unity issue that would be solved by simply restarting the program.

Art and Design Exercises : Decontructing Art into Basic Shapes for 3D Modeling, Glastonbury Dam

The Poäng of Art Glastonbury Dam, By Tyler Edlin, can be broken down into one large cube for the central building of the castle with another rotated and reduced for the roof. The wall is comprised of 4 cylinders with cones on top for the rooves. The tunnel section of the wall could be constructed from rectangles and cylinders using the difference boolean. For the details on the turrets themselves such as the wooden beams, I would use rectangles sunken into the surface to create the depth present in the facade. Alot of the surface detail is heavily repeated on a micro-scale and then on a macro-scale so I would probably try to create a detailed wall for example by creating the largest parts first then cut to get the tunnel, then add the rectangles to make up the supports on one small section and copy that across its breadth. Finally, I would then copy the whole thing for the other walls and make any changes that need to be made to distinguish them. using the same technique I would make t

Board Game : Development pt 3 Review

Doom  (and not the good kind) I had a host of problems all arise at the same time near the end of this project. Some were very much miscalculations on my part as to the time certain tasks would take and others were simply out of my control although I should have given myself more wriggle room to work with. Firstly I vastly underestimated both the time I would need to make the board in adobe illustrator, in addition to vastly overestimating my competency with the program. Every minute of creating the 'final' version of the board you see here was agony. The circles flatly refused to centre on each or anything else for that matter, making it near impossible to create the segments around the edge to create the tiles the players move on. This also meant that the coloured rooms that player are meant to pick items up from are not close to being lined up. All of these horrible errors could have been avoided had I done two things. TWO THINGS I WILL DO NEXT TIME!. Thing, the first: Creat