We walk in the garden of his turbulence!
This game idea comes from two places, one is the film 2001 A Kight's Tale which is an anachronistic 'Rocky rip-off', set in medieval Europe's tournament jousting scene. The other inspiration is this Tumblr post.
The elevator pitch for this game is, You play a jester who through various methods must disrupt the fighting going on around you. These disruptions could include a mini Dance Dance Revolution game to distract the enemy combatants, or sitting up a tree and slinging insults at the other knights to disrupt there marching. It would take the anachronistic style of A Kight's Tale using modern jokes and jabs to create an air of levity. It would also be an inherently non-spatial game using systems other than the movement of the player to drive player engagement.
The levels required to bring this idea to fruition would be one tutorial that sets up the 2-3 mini-games and then 2 escalation levels where these are built upon and combined.
The game would be built off of the mini-games, one would be the aforementioned Dance Dance Revolution (Basically quick time event) and the other would be something like pattern matching. The player would use basic platforming to move around levels to get to the mini-games and complete them giving them access to the next area.
The mini-games and the path to them would get more complex as the game progresses culminating in the vanquishing of a 'boss' mini game which triggers the end of the game.
Failing the mini-games too many times would send the player back to the start of the stage or to the nearest checkpoint.
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