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3D Exploration Game : Importing Cities


Blender GIS

I found this video about Blender GIS which allows you to easily import map data from google bing and OSM into Blender. This creates not only the basic shapes of buildings and the layout of the map but also things like the elevation. With this, I hope I can create a large cityscape the player can see from the place space without the need for me to go in and individually model a bunch of building then place them. this should both save me a bunch of time but also create a far more interesting horizon than I could create using simple cubes. 











The Building come in without any textures or UVs so I'm going to have to find a way you texture them that is quick and makes sense but given the distance from the player and the high chance, ill add fog or some effect that obscures the players view that should be relatively easy to accomplish.


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