Skip to main content

Posts

Showing posts from March, 2021

The Barbican

Enemy at the Gate The Barbican estate in London features a lot of the style of architecture that I wanted to emulate in the art and design project, so for this project, I'm going to try to create my own barbican estate using the real one as the palette. To do this I'm going to create concept art using the barbican as part of a reference sandwich to create unique architecture that should both be evocative of contemporary London, retrofuturist and contain elements meant to subtly guide the player through the area to their goal.

Animation Project : Project Concept Document

Project Design Document Player Control You control a Character in this First Person Platformer game where WASD, Shift and Space makes the player Walk, Run and Jump . Basic Gameplay During the game, an Antagonist Ghost  chases from behind the player and the goal of the game is to Escape the Antagonist Ghost . Sound & Effects There will be sound effects, Footsteps and Ambient and particle effects, Smoke and Steam Clouds . Gameplay Mechanics As the game progresses, The Platform will get more complex making it more difficult for the player to progress . There will also be an Antagonist that will attempt to catch the player and send them back to the last checkpoint . User Interface The Lives will Decrease whenever the player is caught by the antagonist . At the start of the game, the title The Barbican will appear and the game will end when the player reaches the end and escapes . Other Features The Game will include multiple animations for both the player and the NPCs NP

3D Exploration Game : Reflection

Covid-19 2 : Electric Boogaloo The Pandas here Represent Covid This project ended with me being sick the week of the hand in and so I requested and obtained an extension of a week. Because of this, I had the same amount of time to complete this project as I would have done had I not been ill so I will not mention that again but it did have a small effect on my final product. The first couple of weeks of this project went well I think, I formed a strong sense of the theme and mood I wanted to achieve through collage and image mashes and set myself some clear and achievable goals. The trouble began as I tried to create concept art to formalise my ideas into more precise images. I really struggled to create any kind of concept art, the fear of the blank page got the better of me more often than not and as a result, I ended up avoiding working on the project at times when I should have been pressing forward. I now know a good way around this would have been to grey box out my ideas using t

Unity : Kitbash

Is that camera Smoking? Wanting more objects than I had created to fill the space I decided to try kitbashing in unity by taking the objects I had and merging stretching or compressing them to create new forms. Using a bin, the poll from the fence, a cigarette and a vase I was able to make a fairly convincing security camera. I also created a satellite dish using the fence poll and the bin lid. There are also a number of bins that have been stretched to look like pipes and chimneys.

Unity : Scatter Objects

Mise-en-scène Using the objects I had created I tried to create miniature scenes or vignette that utilise an amount of environmental storytelling.  For instance, see above there is a cigarette but in the foundation and only one of the people is obviously a smoker implying that they put it there. Also, there is a table set out in such a way as to imply that the three NPCs all sit together sometimes. Had I more time I would like to add the dialogue that I had planned but these vignettes will surfice.

Pro Builder Map Base

Pro Bricklaying Using Pro Builder I created the larger shapes of the level like the building that he level takes place on and the slightly smaller but still bigger than the player objects such as the shed and the lift buildings and walls.

Maya Models : Debris

Silent hill 2.0 Using Maya I created a selection of small scatter objects to fill my scene and tell a story through the environment. I really enjoyed creating these and while UVing the chairs, for instance, was like pulling teeth the overall experience was very enjoyable.

Unity Fog

London Fog is back! I used the fog setting in unity to create a linear gradient that obscures the distant building and the horizon this adds a great amount of atmosphere instantly and really helps set the mood I'm going for.

Revisied Map Layout

Map Take 2 This is the revised layout for the map. This map has better sightlines from each point and gives a better view of the city. It is also a lot more doable in the time I have I feel, it also has the benefit of allowing some freedom to create different spaces within it using the objects, such as a tip or rubbish area or a construction zone somewhere where the pieces for building are laid out.

City Model import into Unity

London Upsidedown I imported the blender file into Maya and duplicated and flipped it to create the greater overhang of the city that the text mentions. 

Kit Bash

Careful not to inhale the glue flumes I joined the CAA (Computer Animation Arts) students for a session of kitbashing. I found this incredibly enjoyable and helpful. The act of just creating from reinterpreting the given objects and squashing stretching and cutting them into the shape you want was a dream. this also drastically improved my ability to control my as it solidified my understanding of muscle memory of the hotkeys and tools in Maya. Where I to iterate on this design I would increase the size of the tube section on top as currently its slightly under with regards to the proportions of the rest of the robot. But overall I'm satisfied with the result.