*Insert Joke Title Here*
While testing some of the different Unity Templates I discovered that due to a change in the way that unity handles shaders a few years ago the PSX shader doesn't work with either the universal render pipeline or the HDR pipeline. This means that I must use the built-in unity renderer if I want to use PSX. This isn't the biggest issue but does illustrate the problem of using older resources found online that they often aren't kept up to date with current standards.
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