Basic rules concept 2 teams of 2 players Co-op Competitive Each team tries to escape by doing 'tasks' 'Tasks' consist of Rock paper scissors where every player throws in a rock, paper or scissors card, the team that initiated the task wins if they get *3* of a kind Collected 'items' from the board to complete a required set Once all tasks have been completed the players rush to the escape pods The teams are split so that each member starts on each side of the board Two different board ideas. 'Sync nodes' would be the 'tasks' Interesting consequences of the rules The modularity of this game idea means that the 'Tasks' or mini-games can be swapped out and replaced without affecting any of the themes or narrative elements. There are many levels of symmetry from the number of player to the team sizes to the form of the board. The elements of this game idea could easily systemise and convey a multitude of aesthetic and thematic ideas. It piggy
I'm Brooke, I'm a first-year games design student at UCA Rochester.