The Board And so we come to this. The hideous visage of what was once going to be the centrepiece of my great ambitions now laid bare for all to see. The board is, in a word 'ugly' and in three 'really fucking ugly'. This thing somehow fails to convey effectively the theme, tone, overall aesthetic or even where to put all the f'in cards. It is both cluttered and empty. It's vacant of any value beyond its small accomplishment of having evenly spaced tiles for the players to move around. The obstacle markers are unclear at best. The 'rooms' are not rooms they are unaligned, sickeningly bordered copies of the tiles that convey nothing of their nature past what colour card you are meant to draw from and the victory markers are so barely there that I almost forgot to mention them. Overall this board is a 3/10, it's just functional enough so as to no make me physically sick but not so functional that I would call it good enough. Illustrator my nemesis. Or
I'm Brooke, I'm a first-year games design student at UCA Rochester.